Stereo
Two program channels. Phantom images and ambience are carried inside the left and right relationship.
An immersive system is a complete source, decoder, renderer, channel-map, speaker-layout, calibration, and fallback architecture. Speaker count or dot notation alone does not identify the format or prove that immersive content is being reproduced.
Two program channels. Phantom images and ambience are carried inside the left and right relationship.
Program channels correspond to defined roles such as left, center, right, surround, or LFE. A compatible decoder and channel map are required when the source is encoded.
Bed channels coexist with object audio and positional metadata. A renderer maps that information to the available playback configuration.
A sound-field representation is decoded for the chosen speaker or binaural arrangement. The renderer and normalization conventions remain part of the contract.
file, stream, disc, app, or vehicle source
→ PCM or encoded payload
→ physical transport and receiver
→ format detection and compatible decoder
→ renderer, downmix, upmix, or fallback policy
→ DSP channel map and processing
→ DACs and line outputs
→ amplifier channels
→ physical speaker roles and seats
A coaxial, optical, HDMI, USB, I²S, or TDM receiver may recover audio and clocking without decoding a surround bitstream. A decoder may produce PCM channels without rendering objects for the actual vehicle layout. Document every stage.
| State | Meaning | Proof |
|---|---|---|
| native immersive | compatible content, decode, metadata, and renderer are active | bitstream or PCM state, renderer status, channel identity, known test content |
| channel-based playback | discrete channels are reproduced or mapped without object rendering | channel map and test sequence |
| downmix | the source or decoder reduces channel count according to a defined policy | active mode and output-channel measurement |
| stereo upmix | a processor derives center, ambience, surround, or height contributions from stereo | documented matrix or algorithm and stereo bypass comparison |
| fallback | the system changes path because the content, transport, decoder, renderer, or connection is unavailable | disconnect, unsupported-content, reconnect, and key-cycle tests |
Home and studio recommendations can provide reference roles and angles, but a vehicle has close asymmetric seats, glass, trim, headrests, safety hardware, and irregular boundaries. Record the actual speaker coordinates, axes, directivity, bandwidth, level, delay, and seat geometry. Confirm that the renderer supports the intended roles and that the physical speakers can reproduce them.
Dolby Atmos uses compatible content and rendering. A processor may create useful spatial or ambience effects from stereo, but that should be labeled and verified as an upmix rather than presented as native object playback.